| f | import asyncio | f | import asyncio | 
            |  |  |  |  | 
            |  | class Monster: |  | class Monster: | 
            |  |  |  |  | 
            | n | def __init__(self, name, position, delay, power): | n | def __init__(self, name, position, interval, strength): | 
            |  | self.name = name |  | self.name = name | 
            |  | self.position = position |  | self.position = position | 
            | n | self.delay = delay | n | self.interval = interval | 
            |  | self.power = power |  | self.strength = strength | 
            |  | self.alive = True |  | self.is_alive = True | 
            |  |  |  |  | 
            | n | async def run(self, start_barrier, end_barrier): | n | async def run(self, start_sync, end_sync): | 
            |  | counter = 0 |  | step_counter = 0 | 
            |  | while True: |  | while True: | 
            | n | await start_barrier.wait() | n | await start_sync.wait() | 
            |  | counter += 1 |  | step_counter += 1 | 
            |  | if counter == self.delay: |  | if step_counter == self.interval: | 
            |  | self.position += 1 |  | self.position += 1 | 
            | n | counter = 0 | n | step_counter = 0 | 
            |  | await end_barrier.wait() |  | await end_sync.wait() | 
            |  |  |  |  | 
            | n | async def game(monsters, start_barrier, end_barrier, epochs): | n | async def game(monsters, start_sync, end_sync, rounds): | 
            |  | for epoch in range(epochs): |  | for _ in range(rounds): | 
            |  | await start_barrier.wait() |  | await start_sync.wait() | 
            |  | await end_barrier.wait() |  | await end_sync.wait() | 
            |  | alive_monsters = [m for m in monsters if m.alive] |  | active_monsters = [m for m in monsters if m.is_alive] | 
            |  | if not alive_monsters: |  | if not active_monsters: | 
            |  | return 'All dead' |  | return 'All dead' | 
            | n | fighters = None | n | collision = None | 
            |  | for idx, fighter1 in enumerate(alive_monsters[:-1]): |  | for i, monster1 in enumerate(active_monsters[:-1]): | 
            |  | if fighters: |  | if collision: | 
            |  | break |  | break | 
            | n |  | n | for monster2 in active_monsters[i + 1:]: | 
            |  |  |  | if monster1.position == monster2.position: | 
            |  |  |  | collision = [monster1, monster2] | 
            |  |  |  | break | 
            |  |  |  | if collision: | 
            |  |  |  | monster1, monster2 = collision | 
            |  |  |  | if monster1.strength == monster2.strength: | 
            |  |  |  | monster1.is_alive = False | 
            |  |  |  | monster2.is_alive = False | 
            |  |  |  | elif monster1.strength > monster2.strength: | 
            |  |  |  | monster1.strength -= monster2.strength | 
            |  |  |  | monster2.is_alive = False | 
            |  | else: |  | else: | 
            | n | for fighter2 in alive_monsters[idx + 1:]: | n | monster2.strength -= monster1.strength | 
            |  | if fighter1.position == fighter2.position: |  |  | 
            |  | fighters = [fighter1, fighter2] |  |  | 
            |  | break |  |  | 
            |  | if fighters: |  |  | 
            |  | fighter1, fighter2 = fighters |  |  | 
            |  | if fighter1.power == fighter2.power: |  |  | 
            |  | fighter1.alive = False |  | monster1.is_alive = False | 
            |  | fighter2.alive = False |  |  | 
            |  | elif fighter1.power > fighter2.power: |  |  | 
            |  | fighter1.power -= fighter2.power |  |  | 
            |  | fighter2.alive = False |  |  | 
            |  | else: |  |  | 
            |  | fighter2.power -= fighter1.power |  |  | 
            |  | fighter1.alive = False |  |  | 
            |  | if len(alive_monsters) < 2: |  | if len(active_monsters) < 2: | 
            |  | break |  | break | 
            | n | alive_monsters = [m for m in monsters if m.alive] | n | survivors = [m for m in monsters if m.is_alive] | 
            |  | if not alive_monsters: |  | if not survivors: | 
            |  | return 'All dead' |  | return 'All dead' | 
            | t | elif alive_monsters != monsters: | t | elif survivors != monsters: | 
            |  | return ', '.join([m.name for m in alive_monsters]) |  | return ', '.join([m.name for m in survivors]) | 
            |  | else: |  | else: | 
            |  | return 'All flee' |  | return 'All flee' |